← Back to blog

My Website Building Skills Playbook for Claude Code

I build websites with Claude Code, and I've set it up with 64 skills that cover design, animation, 3D, components, Figma, testing and accessibility. This is the playbook I keep: what each group is for and the order I use them in. I'll keep updating it as my setup changes.

How skills work

  • A skill is a folder of instructions Claude loads when a task matches its description. Claude picks them automatically, or you can name one, for example "use impeccable to critique the homepage".
  • Global skills live in ~/.claude/skills/, so they work in every project. Delete a folder there to remove one.
  • I install them with the skills CLI: npx skills add <owner/repo> --skill <name> -g -a claude-code -y
  • New skills load from the next Claude Code session.
  • Most are community packages, not vetted by Anthropic. GSAP, Figma, Playwright and 21st.dev come from the vendors' own GitHub accounts. Read a skill before you rely on it.

Design direction and taste

These decide how a site should look and feel before any code is written. I start every new site or redesign here.

SkillSourceUse it to
impeccablepbakaus/impeccableDesign, critique, audit or polish an interface; my main design-lead skill
design-taste-frontendleonxlnx/taste-skillAvoid templated "AI-looking" pages on landing pages, portfolios and redesigns
ui-ux-pro-maxnextlevelbuilderUI/UX rules for layout, typography, colour, responsive design and accessibility
emil-design-engemilkowalski/skillEmil Kowalski's approach to UI polish and the small details
apple-designemilkowalski/skillApple-style fluid motion, depth and gesture feel on the web
paintathevon/genjutsuA full art-direction pass: brainstorm, design system, build, audit
mobile-nativeemilkowalski/skillMake a site feel like an installed app on phones (100vh bug, tap highlights, input zoom)

Animation and motion

Three animation toolkits; I pick one per site. Motion.dev for component motion in React and Next.js, GSAP for scroll-driven sequences.

SkillSourceUse it to
animateemilkowalski/skillBuild one animation from scratch: purpose, curve, duration and exit
find-animation-opportunitiesemilkowalski/skillList places that should animate, with exact values (read-only)
improve-animationsemilkowalski/skillAudit existing motion and write a prioritised fix plan (read-only)
review-animationsemilkowalski/skillReview motion code against a strict craft bar
animation-vocabularyemilkowalski/skillFind the right name for an effect you can only describe
motion-designlottiefilesTiming, easing, choreography and Disney principles for UI motion
motion-dev-animations199-biotechnologiesMotion.dev (Framer Motion successor) animations in React, Next.js, Svelte, Astro
gsap-core, gsap-timeline, gsap-scrolltrigger, gsap-plugins, gsap-utils, gsap-performancegreensock (official)GSAP tweens, sequences, scroll effects, SplitText, Flip, smooth 60fps
gsap-react, gsap-frameworksgreensock (official)GSAP inside React, Vue or Svelte with proper cleanup
castathevon/genjutsuCreative micro-interactions and wow-factor on an existing UI
bunshinathevon/genjutsuA full site build pipeline: Impeccable leads design, genjutsu leads motion
animate-expoemilkowalski/skillAnimation in React Native and Expo apps (not websites)

3D with Three.js

Ten skills from cloudai-x/threejs-skills, from a spinning hero object to a full interactive scene. On a portfolio, one 3D moment usually beats several.

SkillUse it to
threejs-fundamentalsScene, camera, renderer and object hierarchy
threejs-geometryShapes, custom meshes and instanced objects
threejs-materialsPBR, basic and shader materials
threejs-texturesImages, UV maps and environment maps
threejs-lightingLights, shadows and environment lighting
threejs-loadersGLTF models, textures and HDR files with progress
threejs-animationModel animations, morph targets and procedural motion
threejs-interactionClicks, hover, touch and camera controls
threejs-shadersCustom GLSL effects
threejs-postprocessingBloom, depth of field, blur and colour grading

UI components and libraries

shadcn/ui and 21st.dev are React component libraries, so they apply to React and Next.js sites like this one.

SkillSourceUse it to
shadcn-uigiuseppe-trisciuoglioInstall and customise accessible shadcn/ui components and forms
21st-ui-build21st-dev (official)Build or restyle a page, section or component with 21st.dev inspiration
21st-ui-explore21st-dev (official)Compare several distinct UI directions before choosing one
21st-ui-review21st-dev (official)Review UI for consistency, accessibility and responsiveness
21st-cli-use21st-dev (official)Search and install components, themes and templates from the 21st.dev catalog
21st-ai21st-dev (official)Generate UI variants from a prompt and pull the chosen one into the project
21st-design-sync, 21st-registry21st-dev (official)Publish your own themes and components to 21st.dev
pick-ui-libraryemilkowalski/skillChoose the right library for a job (charts, toasts, drag and drop); runs only when named
prototypeemilkowalski/skillBuild several versions of a UI piece and flip between them live; runs only when named
ask-sonneremilkowalski/skillSonner toast notifications in React

The 21st.dev skills need the 21st CLI (@21st-dev/cli) and a 21st.dev account.

Figma

Fourteen official Figma skills. They only work once the Figma MCP server is connected.

SkillUse it to
figma-design-to-codeTurn a Figma design into working code
figma-implement-motionTurn Figma animations into code
figma-generate-designPush an existing page from code into Figma
figma-generate-libraryBuild a Figma design system (tokens, components, light/dark) from code
figma-useRequired base skill for any write to Figma
figma-use-motionAdd keyframes and easing to Figma layers
figma-code-connectMap Figma components to code snippets
figma-create-new-fileCreate a new Figma, FigJam or Slides file
figma-generate-diagramDraw flowcharts and diagrams in Figma
figma-use-figjam, figma-use-slidesWork in FigJam boards and Figma Slides
figma-shaders, figma-generative-pluginsShader effects and reusable generative plugins
figma-swiftuiTranslate between Figma and SwiftUI for iOS apps

Quality, testing and accessibility

I run these before every launch or major update.

SkillSourceUse it to
web-accessibilityakillness/jeo-skillsFind and fix accessibility failures: keyboard, focus, labels, contrast, reflow
playwright-climicrosoft (official)Drive a real browser to test pages and write Playwright tests
break-uiemilkowalski/skillStress-test UI with worst-case data: long names, empty states, emoji, huge numbers
21st-ui-review21st-dev (official)A design QA pass on consistency and responsiveness
impeccablepbakaus/impeccableCritique and harden a finished page
review-animationsemilkowalski/skillCheck motion quality and reduced-motion support

write-swift (emilkowalski/skill) is also in my set. It covers Swift and iOS code, not websites.

MCP servers

MCP servers connect Claude to outside tools. Perplexity and Firecrawl need API keys from their sites, and Figma needs a Figma sign-in.

ServerWhat it addsNeeds
FigmaRead and write Figma files; unlocks the Figma skillsFigma account sign-in
PerplexityWeb research with cited answersAPI key from perplexity.ai
FirecrawlScrape and crawl websites into clean textAPI key from firecrawl.dev
Claude in ChromeControl your real Chrome browserThe Claude desktop app and Chrome extension
Chrome DevToolsDevTools-level browser control and performance tracesNothing

Add them with the claude CLI, replacing your-key with your own key:

claude mcp add -s user --transport http figma https://mcp.figma.com/mcp
claude mcp add -s user perplexity -e PERPLEXITY_API_KEY=your-key -- npx -y @perplexity-ai/mcp-server
claude mcp add -s user firecrawl -e FIRECRAWL_API_KEY=your-key -- npx -y firecrawl-mcp
claude mcp add -s user chrome-devtools -- npx -y chrome-devtools-mcp@latest

My workflow for building a website

  1. Set the direction. Use impeccable or design-taste-frontend to define the look, type and colour. Use 21st-ui-explore or prototype to compare options.
  2. Pull in designs (if any). With Figma connected, use figma-design-to-code to turn mockups into code.
  3. Choose the stack and libraries. I build in Next.js, so shadcn/ui and 21st.dev apply. Plain HTML/CSS/JS still suits very small one-off sites. Use pick-ui-library for specific needs.
  4. Build the pages. Use ui-ux-pro-max for layout and responsive rules, shadcn-ui or 21st-ui-build for components, and mobile-native for phone polish.
  5. Add motion. Run find-animation-opportunities first, then build with motion-dev-animations or the gsap skills. Add threejs skills for a 3D moment and cast for micro-interactions.
  6. Test and harden. Run web-accessibility, break-ui, playwright-cli and review-animations, then a final impeccable critique.
  7. Launch. Deploy, then keep this playbook updated as new skills join the workflow.

For a whole site in one go, bunshin (genjutsu) runs most of this pipeline automatically.